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mayorityvote) wrote2024-02-08 01:31 pm
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Locations
Locations
!Puffin Town

Click to expand!
PUFFIN TOWN
!The Village
General Store
Anything and everything you could possibly need for your farming life can be found here! Tools, seeds, new coveralls, etc; if it has a use in farming, it's probably in stock. Unfortunately there's a lack of any prepared foods or pantry staples, inquiring about those will have the shopkeeper duck pointing to JojaMart. At least everything is free, unless you count a cheerful smile as payment! (No, seriously, attempting to leave the store with purchases without acknowledging the shopkeep will net you a cacophony of upset quacking.)
Community Center
A place to foster community, even if it's seen better days. While the function of this building is ostensibly for meetings, with ample seating and tables for the entire village, though one of the meeting rooms has been turned into a do-it-yourself rec center.
It also houses bookshelves stuffed to the brim with old farming almanacs, and various self-help guides on how to care for plants and livestock alike. Chalkboards, markers, post-it-notes, stickers and everything else you could possibly need to make your point known can also be found here.
Plaques depicting all the village occupants are on display in the main entrance.
This building also contains the "Rec Center". It's not much, with bare minimum of fitness equipment including free weights, treadmill, and elliptical, but it's certainly cozy. Whoever built this place probably thought farming was enough of a workout.
Visitors staying in the Community Center past 2am have reported hearing an odd jingle and giggle.
JojaMart
The harsh fluorescent lights beckon you to shop for your daily staples and more. Those uninterested in sustaining themselves can find a variety of canned food lining the shelves, canned vegetables, canned meat, and even canned bread. General knick knacks like plastic utensils, pointlessly cute stationary, and miniature everyday objects take up the remaining space.
The duck overseeing the self-check out always thanks you for making your life better with Joja.
Saloon
Pull up a stool and take a load off after a hard day of working the field, the mines, or whatever other hobby you've chosen to fill your day. The selection is mainly beers and western liqueurs, though you might be able to get a glass of sake if you ask the bartender duck nicely enough. For teetotalers and minors, premium quality grape juice is available. And if you're not the sit around and drink type, a jukebox, pool table, and corn hole game might provide some kind of entertainment. The aesthetic here is basically beer dive chic, with some ostensibly local sports team logos and framed photos of what seems to be every barkeep that has ever tended here, including the current quacky one. For some reason, all of them, including the barquack, have favored the same mustache.
Salon
Worked up a sweat, or want a new look? Or maybe you just want to talk about your worries to an attentive listener? The services are free, as is the freshly brewed tea, though the only beautician is Adela. Though if you're really the self-style type, you can take care of your own locks when she's engaged in her daily duties as one of the town aldermen. The services, product, and decor are top-end, with the atmosphere being suitably cozy with candles, if not the company.
Movie Theater
A strangely well-appointed cinema for a town out in the sticks like this: at first glance it only looks like a slightly fancier and larger house than the rest, but be not fooled. Not only is there an entire concessions stand out front that could give the best fair booth a run for its money, bursting at the seams with various types of fragrant butter popcorn and sweets and chocolate munchies you’d only find in specialty shops… but the interior makes full use of the limited space.
Thick, floor to ceiling curtains block out not only the light from the windows but drafts, sounds and even any hint of visible movement whether from the inside looking out or the outside looking in. The seats aren’t quite what you’d expect of a formal theater, but there’s plenty of plush chairs and sofas lined up with tiny round end tables for nice and accessible snacking. The seating isn’t bolted down or anything, so it can become an informal gathering place (for sleepovers or movie appreciation or movie appreciation sleepovers) in a flash.
The film collection, however, may leave something to be desired. It’s a mixed (and we do mean mixed) collection of old-timey flicks, questionable B-movies and a handful of popcorn flicks that were popular maybe in the 80s. Still, at least they’re in good condition?
Wuff & Tumble Doggie Daycare
This is truly a one-of-a-kind service! Each morning, a little wagon gets driven around to pick up dogs in the community (principally the non-working types, though once in a while a suspiciously duck-like guest gets mixed up in there…) and then takes them around to various scenic spots in town where they can play around and greet the locals.
Of course, the daycare itself is also a cute little establishment with the highest standard in canine care – and although it’s ostensibly a doggie daycare first and foremost, out here in the country all kinds of animals end up being brought into the fold as needed. There’s a large number of kennels and some outside playpens for the pups, but once in a while you’ll come across a lamb or a chicken or who-knows-what that an enterprising guest brought in with them. It’s not a bad place even for humans to spend the day, and the daycare welcomes volunteers to help keep the dogs in shape.
Sewers
Your humdrum everyday sewers – in a town much larger than this one! Inexplicably, the underground of this humble little farming village boasts tunnels and drainage vaster than you’d see in some urban areas; there’s rumors that it all connects to other underground areas… Moreover, it’s said that there are spots deep enough you could never climb out if you happened to fall in – an old wives’ tale to scare the children, surely!
What’s well-known is that there’s a pretty nice network of underground rooms scattered throughout the place, outfitted with cots and other minimal furnishings for stopovers – likely for any maintenance workers or even for anyone who might get lost down here.
But since there are no known skeletal remains or monsters, it’s totally safe.
Beach
What’s better than a picturesque pastoral puffin hamlet? Why, a seaside picturesque pastoral puffin hamlet, of course! The beach is rather rocky, for the most part, except for a sandy strip way down by the shore, but what it lacks in coziness it makes up for in spectacular views and beautiful seaside cliffs: the historical abode of a colony of squat little puffin birds who spend all day fishing and fussing along the sheer rocky face. It’s hard to approach them unless you’re an avid rock climber, but these social, rotund little creatures may just decide to make friends.
The cliffs aren’t completely impassible – in certain places they’re even low enough to make a pleasant dive into the waves – but they’re certainly not all that stable and it’s not recommended to take long strolls on the ledge.
One of the lower bluffs is home to the Puffin Pier, a wonderfully preserved wooden structure that is a favorite gathering for shore birds. You can find some local puffins poking their beaks in here, along with the occasional pelican. The local duck behind the counter of the Babblefish Bait & Hook Shop seems to have a good rapport with the other feathery locals; maybe that’s why the shop sells little plushies and figurines and strange ice pops of puffins in addition to the usual fishing gear and supplies, as well as a hearty cup of hot choco for that post-swim chill.
Clinic
A small town clinic that is as tidy as it is rudimentary. A sleepy duck greets you from behind the counter and instructs you to take a seat in the waiting area. There are a few magazines laid out that you can pass the time with, but sooner or later you’ll become aware that the nurse duck has dozed off. Maybe you’re better off slipping into the treatment room by yourself?
The clinic has two beds, only divided from one another through a thin screen, and features the most basic medical equipment you’d expect from a general practitioner. Check someone’s heartbeat with a stethoscope, take some blood (that you don’t have the means to analyze), patch up a minor injury with some bandages, or grab some cough drops from the medical cabinet, or some sleeping pills if farmwork hasn't gotten you tired enough. The farming lifestyle is a healthy one, surely you won’t ever find yourself in need of more specific assistance!
Museum
Though it sports a plaque labeling it as the town museum, the building is a modestly sized house with green wood paneling that would not look out of place in a residential area. The inside is a large single-floor room with a lodge-like atmosphere. Several rows of long tables serve as the exhibition space. They are filled with local miscellanea - fossils from the area, samples of various minerals, ancient tools, and wood sculptures of the local fauna make up the majority of the collection. A highlight are two full skeletons propped up for examination, one human and one of a sloth. The walls are lined with quaint landscape paintings.
Completing the cozy atmosphere is a fireplace that always seems to be burning nicely. Maybe one of the ducks takes care of it when you’re not looking…? Strangely, the only duck on exhibit is the curator.
Blacksmith
Did your tools break? Do you have a revolutionary new idea for updating your farming equipment that will cut your time tilling the fields in half? The blacksmith shop might be the place for you.
It’s what it says on the tin, a fully functional forge that can be used to create any metal tools your heart may desire, provided you have the know-how to do it. Molds for axes, pickaxes and hammers are prepared already, making those the easiest items to create. There is a stack of copper ore that can be melted down for smithing purposes. The duck smithy seems fully capable of processing sturdier materials as well, but you’ll have to bring those yourself.
Just be careful, the forge gets hot and you’d do well to wear the protective apron and gloves that are hanging off a coat-rack in the back.
Adventurer's Guild
On the outskirts of Puffin Town (insofar as that a small settlement like this can have outskirts), you’ll find the Adventurer’s Guild. This building, rustic as all the others, is your final bastion of support should you choose to enter the mines just behind the Guild.
The inside of the Guild is a dimly lit room with a bearskin rug in its center. There are two tables and a few chairs, if you want to stay and chat before or after your mining adventures. That’s what you’re here for, right? Going into the mines? The Guild has your back as far as equipment is concerned. In the various cabinets, you can find ropes, oil lamps, sturdy shoes, carrying bags, and also… slingshots and swords? You know, essential mining equipment.
Mines
Venture onto the dirt trail past the Guild and you’ll immediately find yourself at the entrance of the mines. It’s pitch black inside the tunnel, so hopefully you’ve brought a lamp. The mines are the place to go if you want to obtain metal ores to craft into sturdier tools at the blacksmith shop. The deeper you go in, the more likely you are to obtain even precious metals like gold and silver - but watch out! The mines have their own kind of wildlife and it does not take too kindly to intrusion.
Once you’re deep enough into the tunnel that you’ve lost sight of the exit, you’ll find yourself periodically having to fend off bats, which have some pretty nasty claws. Or maybe a rock you just wanted to examine turns out to belong to a peculiar kind of crab instead, which desires nothing more than to pinch you or bash its rock shell against your shins. And just when you think you’re safe, you could be confronted with a little ball of slime projectile launching itself at your face.
All of the monsters in the mine are pretty much harmless on their own and easily deterred by anybody putting up resistance, but they might occasionally group together to become a much greater nuisance. Watch out!
Wizard's Tower
This tower has been pretty quiet lately, but then it’s hard to top literally bursting out of the ground during a public execution. Its ancient vines are at the height of flowering and show no sign of wilting; the other contraptions that stick out of the Tower may have their own uses, but the tiny weathervane just up top is a bit hard to see for weather-related information.
The interior is a little lacking in the mystical energy you’d expect of a Wizard’s Tower – perhaps because it’s distinctly devoid of wizards – but what it lacks in atmosphere it makes up for in volume. Literal volumes, that is: the library here is more impressive than the one at the Community Center, and more importantly features non-farming topics such as spirits and fairytales. There’s also some overflow from the laboratory’s archives.
Said laboratory is located at the very top floor, filled to the brim with what look a bit like chemistry implements but aren’t quite – a gander at the small reference corner here identifies this as an alchemical lab, with plenty of Alchemy 101 and other related magical reference books to help you get a good start on creating concoctions and mixing magic. Though, the alchemy in Puffin Town may not be the alchemy you know…
Finally, all the way down in the basement and rather unceremoniously, lies an unactivated rune circle. There is no information on what this circle might do or how it might be used. It looks rather dusty and badly maintained.
Spa
If you’re feeling fatigued, a trip to the Spa will cheer you right up! After passing through a small entrance area that is devoid of any service ducks, you can pick between a men’s and women’s locker room. Both of these rooms are equipped with swimwear, lockers to store your belongings, as well as shower stalls and toilets. The women’s locker room additionally features a wall-size mirror. Both rooms connect back into a large tiled hall with a shallow pool in its center. The temperature of the bath never falls too low and there is always a thin layer of steam in the air. If you don’t feel like soaking, you are free to relax in the beach chairs placed by the back wall.
If you follow the stairs next to the chairs up onto the second floor, you’ll find yourself under a glass ceiling. This area is akin to a greenhouse, with potted plants lining every wall and evoking an illusion of outdoors through their lush greenery. There are more beach chairs up here, if you want to escape the steam and watch the clouds go by as you dry off. It might also be a good spot for stargazing.
Gourmet’s Gallivant Food Vendors There’s an absolutely divine fragrance wafting down the town thoroughfare, the scents of hearty roasted meat, delicately steamed vegetables, crackly fried seafood and icy beverages perfect for a pick-me-up after a long day out in the fields.
It’s an absolutely bustling gathering of food booths, drink stalls, and just about any other kind of street snacks you can think of – they’re all lined up here like it’s some kind of festival, day or night, rain or shine; it’s only in the real depths of the evening that the lanterns dim and the duck vendors draw their tarps across the mini-counters and tiny stools, the racks and reams of finger food every color of the rainbow. Occasionally, the whole ensemble spills over to the side of the Wizard’s Tower, even, but mostly they stay in their little area.
There's the stand with piping hot dumplings and buns fresh from the portable oven, the noodle stand that advertises its hand-pulled fare and a broth recipe most would kill for (perhaps a little awkward for advertising in this particular town, but who's counting), an overenthusiastic sandwich stacker that insists on making sandwiches and burgers taller than themselves (luckily they're a duck), the fisherduck that's come up from the sea five minutes ago and dishes out soups and shellfish straight from the waves, the skewer wrangler who always has every possible flavor of skewer out on the grill at once somehow, and more. There's coffees and teas available at the obligatory cute cafe booth decked out with trendy seasonal cups, and even an ice cream seller whose flavors seem to change depending on their mood -- for some reason, the ice cream truck is the only truck on the premises, too.
Puffin Crossings Auditorium Somebody made this auditorium-slash-gallery in the whimsical shape of a giant puffin head! Most of the floor is reserved for the gallery, with glass display cases showing off colorful pottery and sparkling jeweled replicas of farm goods native to Puffin Town; there’s an eclectic item here and there that doesn’t seem like it quite belongs, but that just lends the place a bit more charm. And of course, the walls are also covered with a variety of puffin portraits – some naturalistic, some putting them in fantastic outfits or situations. There’s a whole series of inexplicable puffinized depictions of angels, demons and warring angels and demons, maybe to elevate the artsiness of the place…?
The auditorium end of the hall has made the equally fascinating choice of locating the stage inside the puffin’s beak portion of the building – making for an unusually shaped, almost conical elevated platform that also contains a small complement of stage lights and scaffolds; a costume and props area that is luckily not farm or puffin-themed and actually provides a variety of modern and period pieces (there are, for some reason, animal onesies though); and perhaps surprisingly, a projector and camera-room that allows the auditorium to double as a space for multimedia presentations. Nobody can stop you from making weird PowerPoint presentations on stage except yourself. However, the machinery only works inside the auditorium itself, for some reason.
There’s not much auditorium seating, on account of the split nature of the space, but there’s a small section with rows of sturdy freestanding wooden benches. Very outdoor fireside circle, but indoors and with a nice finish.
Anything and everything you could possibly need for your farming life can be found here! Tools, seeds, new coveralls, etc; if it has a use in farming, it's probably in stock. Unfortunately there's a lack of any prepared foods or pantry staples, inquiring about those will have the shopkeeper duck pointing to JojaMart. At least everything is free, unless you count a cheerful smile as payment! (No, seriously, attempting to leave the store with purchases without acknowledging the shopkeep will net you a cacophony of upset quacking.)
Community Center
A place to foster community, even if it's seen better days. While the function of this building is ostensibly for meetings, with ample seating and tables for the entire village, though one of the meeting rooms has been turned into a do-it-yourself rec center.
It also houses bookshelves stuffed to the brim with old farming almanacs, and various self-help guides on how to care for plants and livestock alike. Chalkboards, markers, post-it-notes, stickers and everything else you could possibly need to make your point known can also be found here.
Plaques depicting all the village occupants are on display in the main entrance.
This building also contains the "Rec Center". It's not much, with bare minimum of fitness equipment including free weights, treadmill, and elliptical, but it's certainly cozy. Whoever built this place probably thought farming was enough of a workout.
Visitors staying in the Community Center past 2am have reported hearing an odd jingle and giggle.
JojaMart
The harsh fluorescent lights beckon you to shop for your daily staples and more. Those uninterested in sustaining themselves can find a variety of canned food lining the shelves, canned vegetables, canned meat, and even canned bread. General knick knacks like plastic utensils, pointlessly cute stationary, and miniature everyday objects take up the remaining space.
The duck overseeing the self-check out always thanks you for making your life better with Joja.
Saloon
Pull up a stool and take a load off after a hard day of working the field, the mines, or whatever other hobby you've chosen to fill your day. The selection is mainly beers and western liqueurs, though you might be able to get a glass of sake if you ask the bartender duck nicely enough. For teetotalers and minors, premium quality grape juice is available. And if you're not the sit around and drink type, a jukebox, pool table, and corn hole game might provide some kind of entertainment. The aesthetic here is basically beer dive chic, with some ostensibly local sports team logos and framed photos of what seems to be every barkeep that has ever tended here, including the current quacky one. For some reason, all of them, including the barquack, have favored the same mustache.
Salon
Worked up a sweat, or want a new look? Or maybe you just want to talk about your worries to an attentive listener? The services are free, as is the freshly brewed tea, though the only beautician is Adela. Though if you're really the self-style type, you can take care of your own locks when she's engaged in her daily duties as one of the town aldermen. The services, product, and decor are top-end, with the atmosphere being suitably cozy with candles, if not the company.
Movie Theater
A strangely well-appointed cinema for a town out in the sticks like this: at first glance it only looks like a slightly fancier and larger house than the rest, but be not fooled. Not only is there an entire concessions stand out front that could give the best fair booth a run for its money, bursting at the seams with various types of fragrant butter popcorn and sweets and chocolate munchies you’d only find in specialty shops… but the interior makes full use of the limited space.
Thick, floor to ceiling curtains block out not only the light from the windows but drafts, sounds and even any hint of visible movement whether from the inside looking out or the outside looking in. The seats aren’t quite what you’d expect of a formal theater, but there’s plenty of plush chairs and sofas lined up with tiny round end tables for nice and accessible snacking. The seating isn’t bolted down or anything, so it can become an informal gathering place (for sleepovers or movie appreciation or movie appreciation sleepovers) in a flash.
The film collection, however, may leave something to be desired. It’s a mixed (and we do mean mixed) collection of old-timey flicks, questionable B-movies and a handful of popcorn flicks that were popular maybe in the 80s. Still, at least they’re in good condition?
Wuff & Tumble Doggie Daycare
This is truly a one-of-a-kind service! Each morning, a little wagon gets driven around to pick up dogs in the community (principally the non-working types, though once in a while a suspiciously duck-like guest gets mixed up in there…) and then takes them around to various scenic spots in town where they can play around and greet the locals.
Of course, the daycare itself is also a cute little establishment with the highest standard in canine care – and although it’s ostensibly a doggie daycare first and foremost, out here in the country all kinds of animals end up being brought into the fold as needed. There’s a large number of kennels and some outside playpens for the pups, but once in a while you’ll come across a lamb or a chicken or who-knows-what that an enterprising guest brought in with them. It’s not a bad place even for humans to spend the day, and the daycare welcomes volunteers to help keep the dogs in shape.
Sewers
Your humdrum everyday sewers – in a town much larger than this one! Inexplicably, the underground of this humble little farming village boasts tunnels and drainage vaster than you’d see in some urban areas; there’s rumors that it all connects to other underground areas… Moreover, it’s said that there are spots deep enough you could never climb out if you happened to fall in – an old wives’ tale to scare the children, surely!
What’s well-known is that there’s a pretty nice network of underground rooms scattered throughout the place, outfitted with cots and other minimal furnishings for stopovers – likely for any maintenance workers or even for anyone who might get lost down here.
But since there are no known skeletal remains or monsters, it’s totally safe.
Beach
What’s better than a picturesque pastoral puffin hamlet? Why, a seaside picturesque pastoral puffin hamlet, of course! The beach is rather rocky, for the most part, except for a sandy strip way down by the shore, but what it lacks in coziness it makes up for in spectacular views and beautiful seaside cliffs: the historical abode of a colony of squat little puffin birds who spend all day fishing and fussing along the sheer rocky face. It’s hard to approach them unless you’re an avid rock climber, but these social, rotund little creatures may just decide to make friends.
The cliffs aren’t completely impassible – in certain places they’re even low enough to make a pleasant dive into the waves – but they’re certainly not all that stable and it’s not recommended to take long strolls on the ledge.
One of the lower bluffs is home to the Puffin Pier, a wonderfully preserved wooden structure that is a favorite gathering for shore birds. You can find some local puffins poking their beaks in here, along with the occasional pelican. The local duck behind the counter of the Babblefish Bait & Hook Shop seems to have a good rapport with the other feathery locals; maybe that’s why the shop sells little plushies and figurines and strange ice pops of puffins in addition to the usual fishing gear and supplies, as well as a hearty cup of hot choco for that post-swim chill.
Clinic
A small town clinic that is as tidy as it is rudimentary. A sleepy duck greets you from behind the counter and instructs you to take a seat in the waiting area. There are a few magazines laid out that you can pass the time with, but sooner or later you’ll become aware that the nurse duck has dozed off. Maybe you’re better off slipping into the treatment room by yourself?
The clinic has two beds, only divided from one another through a thin screen, and features the most basic medical equipment you’d expect from a general practitioner. Check someone’s heartbeat with a stethoscope, take some blood (that you don’t have the means to analyze), patch up a minor injury with some bandages, or grab some cough drops from the medical cabinet, or some sleeping pills if farmwork hasn't gotten you tired enough. The farming lifestyle is a healthy one, surely you won’t ever find yourself in need of more specific assistance!
Museum
Though it sports a plaque labeling it as the town museum, the building is a modestly sized house with green wood paneling that would not look out of place in a residential area. The inside is a large single-floor room with a lodge-like atmosphere. Several rows of long tables serve as the exhibition space. They are filled with local miscellanea - fossils from the area, samples of various minerals, ancient tools, and wood sculptures of the local fauna make up the majority of the collection. A highlight are two full skeletons propped up for examination, one human and one of a sloth. The walls are lined with quaint landscape paintings.
Completing the cozy atmosphere is a fireplace that always seems to be burning nicely. Maybe one of the ducks takes care of it when you’re not looking…? Strangely, the only duck on exhibit is the curator.
Blacksmith
Did your tools break? Do you have a revolutionary new idea for updating your farming equipment that will cut your time tilling the fields in half? The blacksmith shop might be the place for you.
It’s what it says on the tin, a fully functional forge that can be used to create any metal tools your heart may desire, provided you have the know-how to do it. Molds for axes, pickaxes and hammers are prepared already, making those the easiest items to create. There is a stack of copper ore that can be melted down for smithing purposes. The duck smithy seems fully capable of processing sturdier materials as well, but you’ll have to bring those yourself.
Just be careful, the forge gets hot and you’d do well to wear the protective apron and gloves that are hanging off a coat-rack in the back.
Adventurer's Guild
On the outskirts of Puffin Town (insofar as that a small settlement like this can have outskirts), you’ll find the Adventurer’s Guild. This building, rustic as all the others, is your final bastion of support should you choose to enter the mines just behind the Guild.
The inside of the Guild is a dimly lit room with a bearskin rug in its center. There are two tables and a few chairs, if you want to stay and chat before or after your mining adventures. That’s what you’re here for, right? Going into the mines? The Guild has your back as far as equipment is concerned. In the various cabinets, you can find ropes, oil lamps, sturdy shoes, carrying bags, and also… slingshots and swords? You know, essential mining equipment.
Mines
Venture onto the dirt trail past the Guild and you’ll immediately find yourself at the entrance of the mines. It’s pitch black inside the tunnel, so hopefully you’ve brought a lamp. The mines are the place to go if you want to obtain metal ores to craft into sturdier tools at the blacksmith shop. The deeper you go in, the more likely you are to obtain even precious metals like gold and silver - but watch out! The mines have their own kind of wildlife and it does not take too kindly to intrusion.
Once you’re deep enough into the tunnel that you’ve lost sight of the exit, you’ll find yourself periodically having to fend off bats, which have some pretty nasty claws. Or maybe a rock you just wanted to examine turns out to belong to a peculiar kind of crab instead, which desires nothing more than to pinch you or bash its rock shell against your shins. And just when you think you’re safe, you could be confronted with a little ball of slime projectile launching itself at your face.
All of the monsters in the mine are pretty much harmless on their own and easily deterred by anybody putting up resistance, but they might occasionally group together to become a much greater nuisance. Watch out!
Wizard's Tower
This tower has been pretty quiet lately, but then it’s hard to top literally bursting out of the ground during a public execution. Its ancient vines are at the height of flowering and show no sign of wilting; the other contraptions that stick out of the Tower may have their own uses, but the tiny weathervane just up top is a bit hard to see for weather-related information.
The interior is a little lacking in the mystical energy you’d expect of a Wizard’s Tower – perhaps because it’s distinctly devoid of wizards – but what it lacks in atmosphere it makes up for in volume. Literal volumes, that is: the library here is more impressive than the one at the Community Center, and more importantly features non-farming topics such as spirits and fairytales. There’s also some overflow from the laboratory’s archives.
Said laboratory is located at the very top floor, filled to the brim with what look a bit like chemistry implements but aren’t quite – a gander at the small reference corner here identifies this as an alchemical lab, with plenty of Alchemy 101 and other related magical reference books to help you get a good start on creating concoctions and mixing magic. Though, the alchemy in Puffin Town may not be the alchemy you know…
Alchemical reactions in Morning Dews Valley are determined by color and taste. A majority of one color will produce similar effects and a potion of the same color, while taste determines the intensity of the result and the number of ingredients determines the duration.
NOTE: To create a magical concoction, it must be synthesized in the laboratory. Trying to combine ingredients off premise will result in absolutely nothing, other then a mushy mess of objects.
🧪 Red ingredients produce explosive effects. For example, throw two apples together and you’ve probably got an apple-flavored bomb. Throw a nice red shell and a lobster shell together and you’ve got a seafood bomb. And so on and so forth.
đź§Ş Yellow ingredients produce corrosive effects. A banana a day keeps solids away!
đź§Ş Blue ingredients produce poisonous effects. Not all poisons are lethal, but these sure are!
🧪 Green ingredients produce growth effects. Items and persons may become up to 1.5x larger. There’s nothing like a little magnified spring.
🧪 A color mixture of ingredients that doesn’t favor any one color will produce one of the above effects at random.
🧪 Taste: Spicy combinations provide the best intensity (2x), while sweet combinations will mellow effects (0.5x). Bitterness has no effect and other flavor profiles have no effect (1x). These multipliers won’t pass existing limitations (as with growth effects).
🧪 Ingredient Number: You can add up to 5 ingredients to extend duration – bomb duration is tied to how long a bomb may take to explode from being activated; corrosive effects will last the full duration; poisons will take that duration to take effect in case you want slower-acting ones; and growth effects will take place over the given duration. The duration corresponds to the number of ingredients used and may last from 1 to 5 minutes.
Finally, all the way down in the basement and rather unceremoniously, lies an unactivated rune circle. There is no information on what this circle might do or how it might be used. It looks rather dusty and badly maintained.
Spa
If you’re feeling fatigued, a trip to the Spa will cheer you right up! After passing through a small entrance area that is devoid of any service ducks, you can pick between a men’s and women’s locker room. Both of these rooms are equipped with swimwear, lockers to store your belongings, as well as shower stalls and toilets. The women’s locker room additionally features a wall-size mirror. Both rooms connect back into a large tiled hall with a shallow pool in its center. The temperature of the bath never falls too low and there is always a thin layer of steam in the air. If you don’t feel like soaking, you are free to relax in the beach chairs placed by the back wall.
If you follow the stairs next to the chairs up onto the second floor, you’ll find yourself under a glass ceiling. This area is akin to a greenhouse, with potted plants lining every wall and evoking an illusion of outdoors through their lush greenery. There are more beach chairs up here, if you want to escape the steam and watch the clouds go by as you dry off. It might also be a good spot for stargazing.
Gourmet’s Gallivant Food Vendors There’s an absolutely divine fragrance wafting down the town thoroughfare, the scents of hearty roasted meat, delicately steamed vegetables, crackly fried seafood and icy beverages perfect for a pick-me-up after a long day out in the fields.
It’s an absolutely bustling gathering of food booths, drink stalls, and just about any other kind of street snacks you can think of – they’re all lined up here like it’s some kind of festival, day or night, rain or shine; it’s only in the real depths of the evening that the lanterns dim and the duck vendors draw their tarps across the mini-counters and tiny stools, the racks and reams of finger food every color of the rainbow. Occasionally, the whole ensemble spills over to the side of the Wizard’s Tower, even, but mostly they stay in their little area.
There's the stand with piping hot dumplings and buns fresh from the portable oven, the noodle stand that advertises its hand-pulled fare and a broth recipe most would kill for (perhaps a little awkward for advertising in this particular town, but who's counting), an overenthusiastic sandwich stacker that insists on making sandwiches and burgers taller than themselves (luckily they're a duck), the fisherduck that's come up from the sea five minutes ago and dishes out soups and shellfish straight from the waves, the skewer wrangler who always has every possible flavor of skewer out on the grill at once somehow, and more. There's coffees and teas available at the obligatory cute cafe booth decked out with trendy seasonal cups, and even an ice cream seller whose flavors seem to change depending on their mood -- for some reason, the ice cream truck is the only truck on the premises, too.
Puffin Crossings Auditorium Somebody made this auditorium-slash-gallery in the whimsical shape of a giant puffin head! Most of the floor is reserved for the gallery, with glass display cases showing off colorful pottery and sparkling jeweled replicas of farm goods native to Puffin Town; there’s an eclectic item here and there that doesn’t seem like it quite belongs, but that just lends the place a bit more charm. And of course, the walls are also covered with a variety of puffin portraits – some naturalistic, some putting them in fantastic outfits or situations. There’s a whole series of inexplicable puffinized depictions of angels, demons and warring angels and demons, maybe to elevate the artsiness of the place…?
The auditorium end of the hall has made the equally fascinating choice of locating the stage inside the puffin’s beak portion of the building – making for an unusually shaped, almost conical elevated platform that also contains a small complement of stage lights and scaffolds; a costume and props area that is luckily not farm or puffin-themed and actually provides a variety of modern and period pieces (there are, for some reason, animal onesies though); and perhaps surprisingly, a projector and camera-room that allows the auditorium to double as a space for multimedia presentations. Nobody can stop you from making weird PowerPoint presentations on stage except yourself. However, the machinery only works inside the auditorium itself, for some reason.
There’s not much auditorium seating, on account of the split nature of the space, but there’s a small section with rows of sturdy freestanding wooden benches. Very outdoor fireside circle, but indoors and with a nice finish.
!The Farms

Click to expand!
THE FARMS
!Farmstead
Farms
With plenty of space to grow crops and raise livestock, each of the five farmsteads lies outside Puffin Town. Luckily, it's not too hard to visit your neighbors even if you don't feel like leaving your land, though each farm is roughly 1 acre. The farmstead directory is here.
Livestock Show
Long before you enter the area of the Livestock Show properly, you will be greeted with the sweet sounds of various animals going about their day, chattering and bickering. The Livestock Show is a large farm without a living area - instead it has stables and paddocks filled with healthy farm animals. Though the ducks are taking good care of them here, all these potential friends are looking for loving homes where they can be useful!
The ducks manning this place are happy to help you with bringing cows, chicken, sheep or goats to the empty stables on your farm. Further, there are stray cats and dogs lingering around here and if you treat them with a bit of kindness, they might just follow you home.
??? Hut
There’s a tiny hut out in the forest that looks kind of like a large pinecone with leaves piled on top; there’s something a bit otherworldly about it, as on occasion you might see green, firefly-like lights floating about near where the hut is located. However, if you try to move closer to figure out where they’re coming from, the lights disperse so fast it’s like they were a figment of your imagination all along.
Closer inspection of the structure reveals that the leaves are in fact growing out of the top of the hut, like a bizarre squat echo of the Wizard’s Tower; there are even tiny flowers blooming amidst the foliage. The interior is lined with shelving filled here and there with odd little sacks tied with ribbon – looking inside these sacks will reveal… more trinkets like the ones you’d find in the museum, luckily minus the skeletons. There is no other furniture… Both the outside and inside of the hut boast dried bundles of Astera as decoration, either hung up seemingly for fragrance or arranged in little wreaths or peeking out from jars in various stages of blooming in between layers of multicolored sand. It’s a very decorated little place where no one lives – any movement out of the corner of your eye is definitely your imagination.
There’s also a miniature garden tucked behind the place where you can find unusual varieties of flowers not seen in Puffin Town.Some of these are definitely poisonous. Who takes care of these? Who knows.
With plenty of space to grow crops and raise livestock, each of the five farmsteads lies outside Puffin Town. Luckily, it's not too hard to visit your neighbors even if you don't feel like leaving your land, though each farm is roughly 1 acre. The farmstead directory is here.
Livestock Show
Long before you enter the area of the Livestock Show properly, you will be greeted with the sweet sounds of various animals going about their day, chattering and bickering. The Livestock Show is a large farm without a living area - instead it has stables and paddocks filled with healthy farm animals. Though the ducks are taking good care of them here, all these potential friends are looking for loving homes where they can be useful!
The ducks manning this place are happy to help you with bringing cows, chicken, sheep or goats to the empty stables on your farm. Further, there are stray cats and dogs lingering around here and if you treat them with a bit of kindness, they might just follow you home.
??? Hut
There’s a tiny hut out in the forest that looks kind of like a large pinecone with leaves piled on top; there’s something a bit otherworldly about it, as on occasion you might see green, firefly-like lights floating about near where the hut is located. However, if you try to move closer to figure out where they’re coming from, the lights disperse so fast it’s like they were a figment of your imagination all along.
Closer inspection of the structure reveals that the leaves are in fact growing out of the top of the hut, like a bizarre squat echo of the Wizard’s Tower; there are even tiny flowers blooming amidst the foliage. The interior is lined with shelving filled here and there with odd little sacks tied with ribbon – looking inside these sacks will reveal… more trinkets like the ones you’d find in the museum, luckily minus the skeletons. There is no other furniture… Both the outside and inside of the hut boast dried bundles of Astera as decoration, either hung up seemingly for fragrance or arranged in little wreaths or peeking out from jars in various stages of blooming in between layers of multicolored sand. It’s a very decorated little place where no one lives – any movement out of the corner of your eye is definitely your imagination.
There’s also a miniature garden tucked behind the place where you can find unusual varieties of flowers not seen in Puffin Town.Some of these are definitely poisonous. Who takes care of these? Who knows.